OnComponentBeginOverlap doesnt pick actors that are inside of it when it spawns


I am spawning a blueprint, which has a box volume. Which when players walk into it, they get ignited. The problem lies that if the players are inside the box when the blueprint is spawned, then the players don’t get ignited.

In other words, I need the box to check all actors that overlap with him and then execute the events.

How can I do this?

Any new solution for this?

bumb. Also the problem with “get overlap actors” when spawned inside.

Cheap workaround but you can you can check collision on tick with a “do once” node