OnComponentBeginOverlap and OnComponentEndOverlap events fire at the same time

Hi,
I recently completed the tutorial to create and automatic sliding door within a level and it worked great no problem. I then moved onto creating a class blueprint for the sliding door with the aim of being able to then drag and drop the blueprint into my level(s) with all the events and animation and it just works. The problem that i have is that when the actor enters the trigger box for the door both the OnComponentBeginOverlap and OnComponentEndOverlap events fire at the same time?. However when the actor leaves the trigger box and re-enters it for a second time the events fire normally and the door opens and closes as it should.

I am wondering if anyone else has noticed this, is it an error or some for of known bug as i have setup the event graph in the same way as shown in the tutorial. Is there something different that needs to be done when dealing with a class blueprint?.

I am currently away from my PC at the moment but will upload my event graph here when i get the chance.
Thanks

Hey Einarr,

Do you have any other actors in the level that are already overlapping the trigger volume when you first Play in Editor?

Hey Steve,
The door is just a simple wall section and the trigger volume sits around it but the box is inside the door frame. I did make it smaller thinking it might be overlapping the door frame but no joy. Will try tweaking a bit more to see if that solves the issue.

You must manage collision preset in trigger details (e.g. Box Component). That was in this tutorial, isn’t it? Set “Custom…” collision preset. Set all toggles in state “Ignore”, then toggle Pawn layer into state “Overlap”.

Hi Signa
Had a chance to play over the weekend realised that yes I had missed the collision presets setting it to custom and then ignore on the Pawn actor did the trick thanks