Hi,
I recently completed the tutorial to create and automatic sliding door within a level and it worked great no problem. I then moved onto creating a class blueprint for the sliding door with the aim of being able to then drag and drop the blueprint into my level(s) with all the events and animation and it just works. The problem that i have is that when the actor enters the trigger box for the door both the OnComponentBeginOverlap and OnComponentEndOverlap events fire at the same time?. However when the actor leaves the trigger box and re-enters it for a second time the events fire normally and the door opens and closes as it should.
I am wondering if anyone else has noticed this, is it an error or some for of known bug as i have setup the event graph in the same way as shown in the tutorial. Is there something different that needs to be done when dealing with a class blueprint?.
I am currently away from my PC at the moment but will upload my event graph here when i get the chance.
Thanks