I checked the docs and there is very little info on this node.
Below a setup I am currently using.
I had a problem with my old setup. I was wiring a check out from the “get player pawn” to the “other actor” pin.
This was working BUT I was getting a fire every time a component in my pawn overlapped.
Multiple fires in stead of one.
This was creating problems for me later down the line.
(I saw this setup in one of those BS tutorials)
Then I was thinking for myself (hah) and came up with this setup.
Now I am getting a fire only every time my “body” component (which is the root) begin overlapping or ends overlapping. (which is what I want)
Is this correct?
Also 2 questions.
I had to set the trigger box to “custom collision” and make sure everything is set to “overlap”
(It was set on overlap all dynamic and that didn’t work)
What is the difference between the “overlapping component” and the “other component” its not explained in the docs.
(It only works with “other component” not “overlapping component” which doesn’t really make sense to me.)