OnClicked (Mesh) for Character Blueprint not firing?

I’m using the Top Down game template in 4.9.2 and I’m trying to print a bool when the character is clicked on, but the onClicked event isn’t firing.

The actual movement function isn’t changed much from the default one, except for the branch I added in.

I’ve set all of the mouse interface events to true in my controller but it still doesn’t fire.

65643-mouseevents.png

Hi!

You need change trace channel from Visibility to Pawn.

65654-click01.png

And capture click from Capsule component ot from mesh.