OnClicked (Mesh) for Character Blueprint not firing?

I’m using the Top Down game template in 4.9.2 and I’m trying to print a bool when the character is clicked on, but the onClicked event isn’t firing.

The actual movement function isn’t changed much from the default one, except for the branch I added in.

I’ve set all of the mouse interface events to true in my controller but it still doesn’t fire.



You need change trace channel from Visibility to Pawn.


And capture click from Capsule component ot from mesh.