In this program, what I want to have happen is for my cursor to be able to lift a block once it’s been clicked. The static mesh component (the block) is part of my MainPlayer character, so all of the code is in my MainPlayer.cpp. So first I create a UStaticMeshComponent called PuzzlePieceMesh in the constructor.
PuzzlePieceMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT(“PuzzlePieceMesh0”));
Then I include the OnClicked event in the constructor as well…
which should call CompClicked function if my mouse clicks the block
void AMainPlayer::CompClicked(UPrimitiveComponent* ClickedComp, FKey ButtonPressed)
UE_LOG(LogTemp, Warning, TEXT(“CompClicked…”));
However, this function is not being called, leading me to believe it’s a problem with the mouse interface.
I’ve checked to make sure the following was true:
Show Mouse Cursor is **true **(Within PlayerController BP)
Enable Clicked Events is **true **(Within PlayerController BP)
PuzzlePieceMesh has a **static mesh **with collision (Within MainPlayer BP)
In project settings->input->mouse properties->Use Mouse for Touch is false
Default Pawn Class is MainPlayer BP
Player Controller Class is PlayerController BP
Default Gamemode is also set correctly
I’m not sure what else to check, so help would be appreciated on how I can get the OnClicked event to fire upon clicking the component. I’ll answer any questions to best of my ability and edit this if I figure it out myself.