I’ve made sure that click events are enabled on my player controller, but there’s still no reaction whenever I click on any object with an onClick event assigned to it’s mesh. What else could be preventing it from working?
To make things as simple as possible, I created a cube (static mesh) actor, and added an onClick event to it that just prints out a test string. Nothing happens when it’s clicked. As I’ve stated before, I’ve made sure click events are enabled (very redundantly) but still nothing happens.
Edit: After fooling around some more, I’m beginning to suspect that the system just isn’t acknowledging clicking on anything except my user interface elements.