Hi all, I have basically an object configurator with extras, the extras being that you can click on each object and a widget appears. However, since the objects need to appear at the same place (one is always visible and the other 2 are hidden in the same spot as the visible one until the widget changes the visible one) the onClick event doesn’t allow clicks all over the visible object because the hidden ones are blocking it. How could I stop those hidden objects from messing with the “clickability” of the visible one?
Ok, so I just implemented the Set Actor Enable Collision but that didn’t make a difference. I will try your other suggestion with the custom collision settings.