The enemies could do it and the player could do it at one point, the enemies do it based of if players higher or lower on z turns off collision and moves, I’ve also tested with no enemies even spawned into the map to the same nothing success. the player casts a line trace and when it hits the platform piece it disables collision. If the player and the enemy do it the same way, and both worked before, don’t know why this would change. I should prob also add that at one point I could go up through them but not down, as always watch the blueprint exec to the correct node turning off collision, and randomly the jump through stopped working as well