OnBeginOverlap triggered but empty info

I’m struggling trying to understand why my OnBeginOverlap() is being triggered but the hit information are completely empty.
Right now I’m using a class that is extending AActor and that actor has a SpriteComponent attached that also has a collision shape (a square).
OnBeginOverlap seems to be triggered at the correct time, but all the values are set to 0 so I cannot determine where it’s overlapping. Is there another way to get that info?