Normally you would, yes, but the OP is using AStaticMeshActor
as his base class (for some reason) which I assume has a UStaticMeshComponent
added by default and set as the root component.
Normally you would, yes, but the OP is using AStaticMeshActor
as his base class (for some reason) which I assume has a UStaticMeshComponent
added by default and set as the root component.