Hi!
I have problems getting OnBeginCursorOver to trigger correctly. I’ve set up the player controller, and it works fine for any actor components that are created in the viewport. But when I add a component at begin play, or anywhere during runtime (I’ve tried with both collision box and static mesh), I can’t get it to trigger. Collision itself works fine, overlap events are true.
Is this a bug, intended behaviour, or am I just missing something?
For some context: I want to have an array of collision boxes and have each of them check for mouseover.
I was somehow not able to get the image embedded directly in the post. Sorry for that.
Edit: The spawned mesh is also blocking the mouse event of the viewport mesh, which makes sense, since it’s in front of it. So collision is definetly working. It just isn’t triggering the event itself
Edit2: I actually found a workaround. By using the “Bind Event on BeginCursorOver” node, I was able to detect the mouse over. So that pretty much solved my problem. I’m going to leave this question up anyway, since I now more strongly than before think that the Event itself is bugged, or at least not working as intended.