Hi.
I created Actor with cube. For that cube I added OnBeginCursorOver and OnEndCursorOver. Everything works fine when I run game from UEEditor on when I package game in Development configuration. But When I package game in Shipping config, then OnBeginCursorOver is called, but after that immediately OnEndCurosOver is called, event cursor is not moving. When I move cursor above cube, OnBeginCursorOverlap and OnEndCursorOverlap triggered alternately.
The mouse functions are separate from the enhanced input system. How are you setting up the information flow inside of the mapping regarding mouse input? Perhaps the problem lies elsewhere?
Is you Input Mode set to UI or Game and UI? Without this the cursor will not register (it’s invisible in the center of the screen in Game Only mode and doesn’t register)