I have made a blueprint actor and in the blueprint i have a skeletal mesh and a boxcollision.
In my firstpersoncharacter if have a cone (that u use to detect objects instead of a raycast).
I use onbegincomponentoverlap (cube) and cast to knight and then print a message on the screen when the cone hits the knight.
This all works perfectly. But it doesn’t work when i remove the boxcollision and just have a skeletal mesh inside my knight blueprint
Why is this?