Hello I’m trying to create a blueprint that saves the duration of a song to the game instance and once a new level is loaded continue playing the song, I don’t want to use level streaming which is why I’m using this system. It was working fine once but I’m not sure what happened but the “OnAudioPlaybackPercent” event is only returning zero.
I’m not sure if its a bug or if I’m doing something wrong but any help would be appreciated thank you.
Bump, I tried looking for some solutions on the forums, enabling streaming prevents me from using the event and reimporting it works in game but when I compile a build it goes back to returning 0
Is there any other way I can get the duration along a track and save it to the game instance without using this event?