Hello guys, I have a problem with OnActorBeginOverlap.
Problem:
I have created a fire tile(let’s call this tile #1) that does damage to player if collided. However, once I created multiple fire tiles, it doesn’t seem to work on other fire tiles except for tile #1. OnActorBeginOverlap seems to be binding to only 1 actor and not multiple. So definitely it comes to my mind that it is literally impossible to do the logic for all actors that I have(ie Imagine I have 1000 fire tiles would really be crazy iterate 1000 times, feels hardcoded and not feasible at all).
So, is there any way where OnActorBeginOverlap could bind all those actors together? Or is there an alternative way of doing this?