I have a Python project that generates on-the-fly audio wav files as input to an animated MetaHuman head. I have been successfully using the NeuroSync Live Link code, but I prefer the animations generated when creating a MetaHuman Performance and animation sequence within the engine.
Is there a way to dynamically create and execute the Performance and animation sequence through Live Link via an external python script? The code described at Python Scripting | MetaHuman Documentation | Epic Developer Community seems perfect for what I want to do, except it appears to be code designed to work inside the engine, rather than an external script and it can’t find a reference to unreal.MetaHumanPerformance when I try to execute it.
I am fairly new to Unreal, so it’s possible I’ve overlooked some obvious solutions.
I am using 5.6.
Thanks.