I had followed this tutorial Let's Create Beginner AI - Basic Enemies In Blueprints [Unreal Engine 4 Tutorial] - YouTube
and the enemy Ai detects the PLAYER just fine but when i change
the casting to a “FRIENDLY AI” the on see pawn node does not activate at all.
What im trying to do is that the AI characters would shoot/react to each other like they do
with the player (which works).
-Everything is plugged in same as with the player and in the blueprint editor i get
no warnings or errors.
-I tried adding ai perception things but they made no difference.
-Im no expert so im probably just being stupid