Hello Rudy Q,
“On released” event is triggered in about 0.5-1 second regardless of whether the button was released or not. Here is my clear bp prodject showing a bug. Just press the button and hold around 3 sec.[link text][1]
Thank you! But “Use Mouse for Touch” is the default setting if you create a project for mobile devices. And I can not test my game for mobile without it! In versions before 4.17, everything works fine with “Use Mouse for Touch”. In any case, such behavior looks strange.
On mobile devices “on released” events always works wrong. Setting “Mouse for touch” does not affect this in any way. For this reason, I cannot use 4.17 in production. Please, fix it!
After further testing I was able to find further inconsistency and I have written up a report. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
After taking a look at the project provided I found that this issue is cause by setting “Use Mouse for Touch” to true in your project settings. Disabling this will setting will prevent the release from firing for the mouse button is released. I hope that this information helps.