On player death and respawning

Thanks for the input James. I was a little put off by my inability to get the proper player index in a multiplayer game, so I attempted to gerry-rig death and respawn with a persistent character… it works, but obviously not optimal. Is there an easy way of un-possessing a pawn and re-possessing it with the proper indexed player?

I definitely think it’s possible, you just need to redefine what player death and respawning is. Like I stated, disabling input on a given character, dropping a skeletal mesh in their place, setting them to “owner no see, only owner see” and re-initializing their attributes and specifying a new location is pretty close, and all of that can be done via BP.