The PCG Point Filter needs a multifilter option and a constant value input (to use as parameter). If I want to filter through two attributes, then you have to do two in a row and remerge then. which at large scales becomes inefficient. Also, why isn’t there an input for the constant value with which to compare.
Some type Spawn Tracking would be useful (sort of like print to string, so that it is seen in the viewport), to know how many static meshes and actors were spawned.