I spent around 6 months of my life working on this project alone. I personally modeled and textured every single prop and texture in this project except the brick textures, one of the three asphalt textures and one of the concrete textures. Even the grass and foliage were created by me and none of the models were downloaded from internet. I created the concept by getting inspiration from many famous games and movies.
I even invented a technique for creating realistic water puddle decals that are animated and look like real world.
This was a really fun project and during it I did not accept any other project. Modeling and UV mapping was done in Maya, Texturing in Substance Painter and the environment was created in Unreal Engine. This Environment is fully optimized and was created with a single GTX 1650 Super with 4 GB Ram to make sure it runs smoothly on higher spec PCs.
Some of the assets in this project can be found on my FAB page and are available for sale.