when im using the on mouse up override on my widget, it doesnt trigger the first time i do it, if i click again soon after and release, then it activates. what could be causing that? it gets fixed by putting the input mode to UI only but that breaks a bunch of other functionality within the widget, ive tried setting the widget to user focus like i saw in another form but it doesnt work.
Are you handling Down
first?
yeah, downs being used to start an animation, while the up is being used to reverse it
this was the only other thread i could find with for what i could tell the same problem, but i tried setting focus and it didn’t do anything to help, and messed with some interaction of the interface the widgets in. only difference between that problem and mine from what i could tell is that mine doesnt fix itself if the previous click was on the widget, only if i double click and on the release of that does it fire
oh i see what you mean by handled. yeah that fixed it
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