Hello I am trying to make a mesh disappear on the mouse click event
First, I set show muse coursor to true in character blueprint
Then
I tried to set up a class for the mesh. I set it up, made an on click event, dragged off a destoy actor node, and it didn’t work. Then I replaced it with a print string “hello”, didn’t work as well
It works on hit event, but not mouse click event
I also tried on begin mouse over or something, didn’t work
Please help, what am I doing wrong?
Hello, thanks but in my third person character blueprint there are no mouse related stuff in class defaults or settings, I was able to set mouse over events via a node, but I don’t need mouse overs please halp
Like I said, it’s in your Player Controller not your character. Your 3rd person character is the thing your player controller controls.
Note the 5th picture, the checkbox that says “Enable Click Events”. You might as well also set Show Mouse Cursor to be true here too if it’s always true.
I’ve working on a project for a while then i´ve encountered this problem, after trying so many things, i’ve started a new template, and the problem still presists.
This might be some setting that i be missing to turn on, but for now i dont seem to understand what’s happening.
project setting -> filtering with “mouse” -> uncheck USE MOUSE FOR TOUCH
Hi, I know I’m extremely late to this, but I’m having the same issue and both of these fixes dont seem to work. If I uncheck use mouse for touch my character wont move at all, and it starts checked. Also I have enable click events on in the controller. Maybe someone can explain what scurv did? I dont know what that means. Thanks in advance
Stuck for 3 days on this… nobody could help not even our new overlord AI bots (useless for this). This one single comment fixed it in no time at all. I even logged in to like and reply and I NEVER do that anywhere… thank you again.