On Key Down not executing in packaged project


I have a loading screen which stays up until the player presses any key. I did this with an Override in the Widget Blueprint for the loading screen. This works perfectly well in-editor, but it does not register any keystrokes in a packaged version. I can’t even get it to printstring post-packaging.

Any clue why this is not working after packaging? Is there a better method of doing this? Thank you for reading this.

Putting a 0.0 Delay before the widget is created fixed this issue. I’m told this has to do with the order of how things are created in a packaged build.