On Hit Event

I am looking for a tutorial that will show me how to do this.

When a projectile hits an object, the object changes. Either particles takeover like fire or the material changes. Would it be called as a “OnHit Event” in blueprint?

Any ideas or pointers would be great. Or links to tutorials.

Thank you.

i’m keeping things simple for my purposes but this is how i’m doing it with static meshes.


you could add a bool to check if the material is already applied or if you want a particle effect you could set the particle effect on the mesh and set visibility off and use the onhit to trigger visibility.