On end overlap trigger with two different exits

I have an idea to make a trigger with two different exits to change a cube.

There are 3 triggers.

One trigger for true, a second trigger for false and a big trigger that surrounds both triggers.

When the player enters the big trigger then the cube material is visible.

If the player is inside true trigger and exits the big trigger then a cube material is invisible.

If the player is inside false trigger and exits the big trigger then the cube material is visible.

How do I make this? -Help-

Make a BP:

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