On Drop Not Calling

Hello I am trying to set up an inventory like system. Currently I have it set up so that if you drag an image over one of the allocated slots it swaps the images around and everything works great.

However the problem I have run into involves what happens when the dragged widget is dropped on other parts not the allocated slots. I managed to fix this in the past by making another widget with a border using the on drop function however I cannot for the life of me figure out why it isn’t calling the function. I have gone back to my old project and even replicated every part of it and yet it still does not call the on drop function within the new border, despite this the normal slots still work fine.

Does anyone know what I could possibly be doing wrong? I tried looking through this old thread but nothing worked for me. Drag & Drop ; Drop not called ; how to drop in level.

After smashing my head on my desk I resolved it.

I deleted the on drop function from the widget blueprint and re added it. Suddenly it now works for no reason at all

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