When I call this function during a drag operation the on drag cancelled event doesn’t fire when the mouse is released. Is there a workaround or am I doing something wrong
how is this supposed to help? The on drag cancelled event doesn’t fire when the widget is removed from the parent widget but works fine if it isn’t removed from the parent. also starts working fine again on a new drag and drop operation as long as it is not removed from the parent
parent which is the (card hand) clears the children (each child is a separate card widget) the card widget has the drag and drop event Ie(on drag cancel)
If you call “update widget references“ (thus removing the children) it will never trigger on canceled because you removed those children that are trying to check something.
I get that. that is why I pointed out the function in the beginning. I was looking for an alternative to it. I should point out I am following a video lossly so it works in UE 4 versions but doesn’t work in UE 5 Versions (running version 5.5.2)