On Demand Resources for IOS from Unreal Engine 5

Hi everyone, I’m building a large game project for iOS using unreal engine 5, Need to implement the on demand resources for the game as the IPA size is much larger. I have created the chunks so that IPA size could decrease. But I need a mechanism to load those chunk files directly to the Xcode project with on demand resources tag specified. Can anyone help with that when the unreal build tool generate the Xcode project? so before the creation of Xcode project I can reference those chunks to be included in Xcode project.
I’m using unreal engine 5 builded from source.