On creating a falling feather character controller and a third person character controler


I am a student at SAE quantum, as part of a level design assignment, I am trying to create a character controller blueprint for a falling feather, and a 360-degree camera controller. Seeing how this section is programming, I am not marked against requesting you gentlemen and gentleladies for assistance.



Falling feather is not problem i think, just do some gravity settings.
If you want 360° camera rotations, you must create class: camera manager
In camera manager class set camera rotations how do you like and then in your character camera component use this class