On Component Wake event triggered at begin play? (5.0)

Hello, I’ve noticed ‘On Component Wake’ actors event is triggered when game starts.
I have ‘Start Awake’ setting unchecked but all actors on level still gets the event triggered. Currently on UE 5.0.0 Worked fine on UE 4.27

Anyone else with this issue? Any idea about how I can get this fixed?

Fixed: static mesh physical material ‘Sleep Linear Velocity Threshold’ should not be 0.

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