Hi people
I have a very simple actor BP, it has a very simple overlap box, when my plyer overlays it triggers a few things, the problem I have is the overlap only works with one of the actor BP in the world, when I set a bool, so it overlaps to True. it works with one of the actor BP in the world, but when I add a few of the actor BP, it doesn’t work, the overlap Bool only is true when the player overlaps with the first actor in the world all the rest never set to true. i don’t really want to have 100 child BPs or copy the same BP.
I’m assuming you’re using the overlap to enable input? But maybe you haven’t disabled ‘consume input’
thanks for the replay but no its got to do with having a few BP actors of the same on the one World, it doesn’t recognize the difference or something when I print string the bool, it dose recognize what instance of with overlap happens it shown on the print sting as line one is the first actor I put in the world line 2 is the 2end and so on.
what sent me on this problem is, I have a Update Warp Target Node and I player moves to the first BP actor I put in the world, it doesn’t recognize the world intense and the location of the other assets i put there
Your problem is a classic. You have multiple copies of the same BP, and only one is responding ( in which case my previous answer applies ), or all of them are listening.
In the second case you have to make sure only one is listening. A popular way of doing this is with an overlap volume
i think this worked I will play with it some more but I had to make the other actor = to the Player Blueprint not the player controller, having it = to the player controller didn’t work could i ask why you used the player controller
Notice I have ‘player character’ there, not ‘player controller’
Sorry your are right LOL i didn’t look correctly
sorry to be a Pain but how does this work, i don’t really understand it
It makes sure the BP only accepts input when the player is in the box
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