I have a character with a capsule collision attached. If an object of a certain type(an arrow in this case) hits that collison, an event should trigger. But it’s very inconsistent and only triggers 30-50% of the time. Sometimes I can keep shooting and nothing happens, while at other times I can get two hits in a row.
I can’t see what’s causing this behaviour and I thought that maybe it happens too fast to trigger an event(just one reason provided by chatGPT). I’ve also tried “On Component Hit” but it doesn’t work at all. Any ideas?
The code is very simple: