Hi. I am wondering if anyone can assist me in something. Its my first time trying to do this so I’m kinda lost on the process. But when my character shoots a bullet I am wanting to spawn a particle effect on the location/walls it hits. Currently my bullet for some reason still passes through walls which Im not too sure why it’s doing this and I can get the on component hit spawn a particle effect within the hit location. Any assistance is appreciated thank you!
If the hit location is wrong and your bullet goes through the wall, the collision for the wall might not be set properly for the linetrace or however you are setting this up.