On Component Hit not recognized by simulated physics.

I have objects that are set to simulate physics turned off.

I want them to change to simulate physics only when hit by the player or other simulated objects.

So I set the object with Simulate physics turned off by default and then add:

On Component Hit → Set Simulate Physics true

This works when the object is hit directly by the player character, but if another simulated physics hits a another object it doesn’t turn on its physics.

So basically I have Player and Object 1 and Object 2. If player hits either one of the objects it will turn it’s physics on. But if Object 1 and 2 hit each other they won’t.

How can I make On Component Hit recognize any kind of collision with any object?

Solved it! Simulated objects need to have simulation generates hit events set to true! Easy. :slight_smile:

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