On Component Hit not firing whatsoever

second image (i cant put 2 images since im a new user for sum reason)

On Component Hit is not firing unless I touch it when controlling BP_ThirdPersonCharacter. It just doesn’t want to; I tried everything. I’m using the city sample vehicles; I copied and pasted one of the vehicles because it’s just not working.

I want to do a health system on the car, and I need an On Component Hit event for it. I tried using a workaround using a box collision, but it works like steaming hot trash. I also tried another workaround by making a larger static mesh of my car, making it hidden in-game, and making its collision overlap all dynamic, but this also worked like trash.

Basically, every mesh related to the original car is not visible, and I added a separate static mesh component to be the car I wanted. For MY wheels, I did component static meshes parented to the original wheels.

I checked on my own mesh (TheCarMesh in the picture), which should be the one receiving the hit event. The collision preset is the Vehicle, meaning everything is on block.

I genuinely don’t know what to do anymore. The event just doesn’t fire; I REALLY need help.

Hello @renexthegod ,Welcome back to the forums!

So, if I understood correctly, you’re using a third-person template where the player possesses a vehicle, and what you’re trying to achieve is for the car to regain health whenever it enters a Box Collision, regardless of whether the BP_ThirdPersonCharacter is inside the vehicle or not. Is that correct?

Also, if you have an example (such as from another game) that better demonstrates what you’re trying to achieve, it would be helpful if you could share it. It would make it much easier to understand the behavior you’re looking for and point you in the right direction.

I’ll be waiting for your reply!

Ran into a similar issue with City Sample vehicles before. Just to double-check, do you have “Simulation generates hit events” actually checked on both TheCarMesh and whatever object it’s colliding with? Sometimes the collision response is set to Block, but the event still won’t trigger if that box is unchecked. Also, if you attach a Print String right directly to the Hit Event without any conditions, does it completely fail to fire, or is it just getting filtered out at the Branch node by the Impulse threshold?