I am just simply trying to detect when a car hits something. So far, all my tries have been futile. I have tried EventHit and OnComponentHit. I have no clue why it doesn’t work for my game but in the landscape example it works great.
I have a car, with the following mesh settings.
And this are the test scripts. Note that none of the two work.
I have been trying to hit the spline’s meshes’ wall. A brush in the side of the track and a scaled door frame. None do anything at all.
I appreciate any help. This is bugging me more than it should.