On Component hit doesn't fire


I am just simply trying to detect when a car hits something. So far, all my tries have been futile. I have tried EventHit and OnComponentHit. I have no clue why it doesn’t work for my game but in the landscape example it works great.

I have a car, with the following mesh settings.


And this are the test scripts. Note that none of the two work.


I have been trying to hit the spline’s meshes’ wall. A brush in the side of the track and a scaled door frame. None do anything at all.


I appreciate any help. This is bugging me more than it should.

Hi, i have same problem as you just figure how to do.

In your car physic asset, on the car base body, in Collision Tab you need to enable Simulation Generated Hit Event.

You no need to enable for other just the car is enough.