On component begin overlap triggering self on spawn

i have a scene component on the character with a box attached to it

the box triggers Overlap event when the character spawns

is it something to do with it triggering from the character

I have tried this but doesn’t do anything

You’re using Overlapped Component, meaning it is the component that is being overlapped.

To find which external component is overlapping with this component you have to use the OtherComp pin.

It still triggers on spawn even with other comp

The if statement isn’t working for some reason

You are comparing it to the owner of the currect actor when you should be comparing it to the actor itself.
Try one of these:

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