On Component Begin Overlap Sweep Result not populated

But doesn’t that give you quite a big error, depending on which velocity (angle) an object has when it overlaps? Or even worse; that the line trace could completely miss the object, if you hit it on an edge. And also, isn’t the impact normal then always equal to the velocity (just in the other direction)? Here a picture that hopefully clarifies a bit what I mean:

53043-line_trace.png

Sorry if these are stupid questions, but I’m still new to UE4. I guess the performance of a line trace would be much better than the sweep I do, I just wonder if it really works for a more generic use case.