I have two overlapping actors on start and can’t seem to use On Component Begin Overlap as it won’t trigger at start. I have a grid actor which interacts with a wall and I’m trying to destroy each grid actor that is under the placed wall actor. I did make a blueprint for the wall using Get Overlapping Actors to trigger it instead but it’s not very efficient as I have to apply that code to every wall actor I want to make. Instead, I’d like to put the code on the grid so that no matter what I choose to place on the grid it always works.
This is the Wall blueprint
And this is the Grid blueprint that won’t trigger because the collisions are already touching on play.
Is there anyway to detect that trigger within the Grid Blueprint so I don’t have to add the other wall blueprint code to each piece of wall I decide to make?
You can see here the Wall (BlockingActor) blueprint is destroying the grid under it on start. But I’d like that code to be on the Grid actor not the Wall