on collision end callback

So there are separate callbacks for when overlaps begin and end, and there’s a callback for when a collision begin (on actor hit)
Is there any callback for when a collision ends? like unity’s OnCollisionExit
I’ve been looking and I genuinely can’t find anything, closest I’ve found is “make a component with overlap enabled that’s slightly larger than your collisions and use OnEndOverlap” but that sounds absolutely unreliable