On average, how many blueprint references are you guys seeing in a character blueprint?

Throw out some numbers. Thanks.

There isn’t an average. You have the base class, skeleton / animations / montages / animation blueprint references and as many more as you want. It’s a best practice to split up your code into reusable components so in a complex modern game you are likely to see a bunch of components added to a character for every bit of logic that is reusable. Assuming everything you make is blueprint you will also likely have the Controller, GameMode, utility libraries etc as dependencies

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