I’m quite new to this forum, so if I posted at the wrong place, sorry in advance and please tell me so
I’m using the new “On Audio Single Envelope value” with UE 4.19.1 and it works perfectly even after packaging… except if it’s package for android. On android, the value will stay at **0 **compared to windows who changes perfectly.
Is there a way to make it work on the android right now, or is it something I should expect in an other release of UE?
It would be great if it worked, it’s a function that I’ve been waiting for a long time. I’m happy it’s finally there for PC.
Setting Up Android via the AndroidEngine.ini file:
In your engine folder, you will want to edit the AndroidEngine.ini file located here: \Engine\Config\Android\AndroidEngine.ini
Or your project folder, here: \Config\Android\AndroidEngine.ini
(If you don’t have one, you can create one)
@dan.reynolds I know that this is an older post but after scouring the interwebs for a week straight, this is the closest thing I have found to my problem. I have tried implementing the solution you mentioned above, which didn’t work, probably because this is outdated info at this point (it was worth a shot). But what I’m trying to do is use the Audio Capture component’s OnAudioEvelopeValue to capture microphone input from the player and use that to add to a float variable depending on how loud they are. The BP’s all work fine in Windows but when I try to deploy it to my android device (yes the project is configured for android and I have added permissions in the project settings as well as check for and then request permissions if they aren’t there), what happens is I get a request for audio recording permissions and after I tap to allow, the game closes and I get the following log errors: