I’m trying to detect the case when the currently active sound is finished, such that I can start the next one. I’ve been trying to use the ‘On Audio Finished’ dispatcher, but it never triggers when the sound completes. I’m getting the sound via a Sound Wave (Group = Music, all other settings are set to default). I have also tried with the ‘On Audio Playback Percent’ testing when it reaches 0.99 without it triggering either.
On my project settings audio section I have assigned custom sound classes, but they almost all contain default settings.
How can I detect when an ‘AudioComponent’ has finished playing? Am I misunderstanding what the ‘OnAudioFinished’ event is supposed to do?
I’m on v4.23.1 source distribution, win8.1 amd64, Intel i7, Nvidia RTX. Please help if you know something about this. Thanks.