On a component begin overlap node, what is the best way to only fire if a certain component of the third person character is available?

In the NPC bp there are two sphere collisions, one for left hand, one for right hand.

The component I want to filter for is called Damage Box which is a box collision in the third person character.

What is recommended here as the correct way to filter for this? Thanks

What are we doing? Are we testing which hand the NPC delivers the hit with? Or which component on TPC the NPC hits?

Give the box a tag, and check if the component has tag. Not need to cast.

  • if this is TPC box:

image

  • the NPC can:

So we’re testing if the NPC hit TPC right in the box.

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Yes

Yeah can save on the cast then.

You got it.

Thanks, I wasn’t getting it to work at first, but messed around with some collision settings and got it to work, but I hear about 3 sound fx that play within seconds of pressing play. Any idea what would do that?

Probably the sounds that you play somewhere :man_shrugging:

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