Omni-directional Stereo Capture

Hi,
I’m currently working on a project that needs an omni-directional stereo “stream”.
The “Scene Capture Cube” seems to be what I’m looking for. However, after enabing the “Omni-directional stereo capture” option and having set the “Texture Target Left”, “Texture Target Right” and “Texture Target ODS”, as described in the SceneCaptureComponentCube.h file, the ODS Texture shows only a black image, as if it has no input from the Capture Cube.
I tried with DX11, DX12 and Vulcan without any luck. This issue is present from UE 4.27 to UE 5.0.3

Hi Gabriele,

Have you tried the Panoramic Capture Tool Plugin?

+ Tutorial Vid

I’m not sure what you mean by “stream” - (Stream as in real-time-in-engine output, or more like a rendered video stream? (Plugin would help with the latter)

Let us know if that helps!

Hi,
I’ve already tried the Panoramic Capture Plugin but it’s not what I’m looking for since I need to stream the 360 stereo camera output to an external software. I found a way to get it to work by using scene capture cube and not using the ods texture since it doesn’t work. the workaround is to have the render target for the left texture and the right texture applied to 2 different materials, and applied to 2 planes. you can follow this guide to create the material properly. Only issue is that with my gpu the framerate is about 0.5 fps (quadro m4000). I’ve also found this video that really helped me out getting this to work and also shows the trick with the 2 planes and the camera.

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