I was watching the entries and everyone seems to be doing First and Third person shooters these days, so I thought why not do a top down space sim like SWIV or Sky Force. After the entries closed I started thinking “Does it just have to be a top down?”
So now, a month later, I have 5 working levels that change seamlessly from top down, to rail shooter, and even to a horizontal side scroller.
This video was from 10 days ago, but it was the one everyone seems to like. 22 days of spare time development. - YouTube
All of the gameplay mechanics are mostly finished. I am still working on the backend save game and rewards and upgrades, but hopefully I can get knee deep in art by the end of the summer and have it polished and ready to go for PC and Android release next spring