Hi.
Is that the correct online subsystem code to UWP multiplayer projects?
[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
[OnlineSubsystem]
DefaultPlatformService=OnlineSubsystemLive
Thank you.