Oline subsystem to UWP project

Hi.
Is that the correct online subsystem code to UWP multiplayer projects?

[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")

[OnlineSubsystem]
DefaultPlatformService=OnlineSubsystemLive

Thank you.

Moderator Note - This thread ended up on the very last page in this section due to a forum bug. To fix the we have to bump the threads back up to the top. Apologies for any confusion this may have caused.

Bump!