Oleksandr1987 - Military Camo Tactical Cap (Game-Ready Low-Poly PBR)

A low-poly, game-ready 3D model of a military camo tactical baseball cap, featuring a front Velcro patch panel and detailed fabric stitching.

Modeled in Blender with high-to-low poly baking, textured in Substance Painter, and validated for real-time performance. Designed with an optimized polygon count of 1,700 tris and equipped with 4K PBR textures for ultra-sharp visuals in both third-person and close-up first-person views.

Where can it be used?

Ideal for character customization, military outfits, PMC/Mercenary gear, survivalists, and tactical operators in real-time game engines and cinematic renders.

Technical Information
  • Native & Exchange Formats: FBX, OBJ, MA (Autodesk Maya)

  • Texture Formats: PNG (PBR Metallic/Roughness workflow)

  • Texture Resolutions: 4096x4096 (4K High-Resolution)

  • PBR Maps Included: Base Color / Diffuse, Normal, Roughness, Metallic, Ambient Occlusion (AO)

  • UV Mapping: Fully Unwrapped, Non-overlapping UVs

  • Geometry Metrics: 1,700 Triangles / 1,008 Vertices

  • Mesh Optimization: Pure Triangulated Low-Poly mesh, Manifold geometry

Key Features
  • Optimized Polycount: 1,700 Tris total for smooth real-time performance.

  • Front Velcro Patch Panel: Ready for custom military, country, or faction logos.

  • High-Detail Baking: Fabric weaves, seams, and stitches baked directly into the Normal map from a High-Poly source.

Content List

3D Model Files:

  • Universal FBX (Binary FBX)

  • Universal OBJ

  • Maya Scene File (.ma)

Texture Packages:

  • Complete 4K PBR Texture Set (Base Color, Normal, Roughness, Metallic, AO)

Technical Specifications
  • Geometry: Polygon Mesh (1,700 Triangles / 1,008 Vertices)

  • Rigging / Animation: Static Accessory (No rig / No animation)

  • UV Mapping: Yes, Unwrapped (Non-overlapping)

  • PBR Textures: Yes (4K Resolution)

  • Embedded Textures: No embedded textures (clean file setup)

  • 3D Printing: Model is not 3D printable

Ideal For
  • Real-Time Game Engines (Unreal Engine, Unity, Godot)

  • Character Customization & Clothing Modular Systems

  • Modern Military, Tactical & Survival Game Projects

  • Cinematic Renders & VR/AR Character Equipment