It’s been years since i’ve posted here, and im a frequent lurker, so why the heck not throw up some personal work to keep my motivation going, as well as maybe get some feedback from people who actually know what they are doing!
I have goals to extend this project to something more than just a wanderable scene, but for now i’m having lots of fun noodling on the environment:
I’m hand modelling all of this in maya, here’s a screen of my current greyboxing (it’s a wild west in the scene file eek):
Foliage is done in Speedtree (no surprises there) with the textures created in substance:
Rocks are hand modelled meshes with 3 tiling textures vertex blended across (still working the look out)
I’m particularly interested if anyone has some good tips on wind systems in UE4, as well as some good grass tips - the grass looks pretty cool but its very mesh heavy at 1k verts per instance (yikes). Turns out you have to tackle things differently for a top down perspective…
Feedback is always welcome! I’m chipping away at this daily so expect some updates